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Re: Elevation Grid
Neil Woodhouse wrote:
>
> Hi,
>
> I was glad to see that someone finally proposed a working group
> on Geographical & Cartographic information. As a Geologist i am
> interested in the representation of geographical information in
> 3D in the first instance as a teaching aid.
hear hear
> So can i kick off a little discussion and ask what is the members
> opinion of VRML spec 6.17-Elevation Grid; can this be improved.
Nothing. The VRML 97 spec is already approved by ISO.
Uh, just kidding! Improvements are always possible. What did you
have in mind?
http://www.vrml.org/Specifications/VRML97/part1/nodesRef.html#ElevationGrid
6.17 ElevationGrid
ElevationGrid {
eventIn MFFloat set_height
exposedField SFNode color NULL
exposedField SFNode normal NULL
exposedField SFNode texCoord NULL
field MFFloat height [] # (-,)
field SFBool ccw TRUE
field SFBool colorPerVertex TRUE
field SFFloat creaseAngle 0 # [0,]
field SFBool normalPerVertex TRUE
field SFBool solid TRUE
field SFInt32 xDimension 0 # [0,)
field SFFloat xSpacing 1.0 # (0,)
field SFInt32 zDimension 0 # [0,)
field SFFloat zSpacing 1.0 # (0,)
}
The ElevationGrid node specifies a uniform rectangular
grid of varying height in the Y=0 plane of the local
coordinate system. The geometry is described by a scalar
array of height values that specify the height of a
surface above each point of the grid.
The xDimension and zDimension fields indicate the number
of elements of the grid height array in the X and Z
directions. Both xDimension and zDimension shall be
greater than or equal to zero. If either the xDimension or
the zDimension is less than two, the ElevationGrid contains
no quadrilaterals. The vertex locations for the
rectangles are defined by the height field and the xSpacing
and zSpacing fields:
The height field is an xDimension by zDimension array
of scalar values representing the height above the
grid for each vertex.
The xSpacing and zSpacing fields indicate the distance
between vertices in the X and Z directions
respectively, and shall be greater than zero.
Thus, the vertex corresponding to the point P[i, j] on the grid is
placed at:
P[i,j].x = xSpacing × i
P[i,j].y = height[ i + j × xDimension]
P[i,j].z = zSpacing × j
where 0 <= i < xDimension and 0 <= j < zDimension,
and P[0,0] is height[0] units above/below the origin of the local
coordinate system
The set_height eventIn allows the height MFFloat field to be
changed to support animated ElevationGrid nodes.
The color field specifies per-vertex or per-quadrilateral
colours for the ElevationGrid node depending on the
value of colorPerVertex. If the color field is NULL,
the ElevationGrid node is rendered with the overall attributes
of the Shape node enclosing the ElevationGrid node
(see 4.14, Lighting model).
The colorPerVertex field determines whether colours
specified in the color field are applied to each vertex or
each quadrilateral of the ElevationGrid node. If
colorPerVertex is FALSE and the color field is not NULL, the
color field shall specify a Color node containing at
least (xDimension-1)×(zDimension-1) colours; one for each
quadrilateral, ordered as follows:
QuadColor[i,j] = Color[ i + j × (xDimension-1)]
where 0 <= i < xDimension-1 and 0 <= j < zDimension-1,
and QuadColor[i,j] is the colour for the quadrilateral defined
by height[i+j×xDimension], height[(i+1)+j×xDimension],
height[(i+1)+(j+1)×xDimension] and height[i+(j+1)×xDimension]
If colorPerVertex is TRUE and the color field is not NULL,
the color field shall specify a Color node containing
at least xDimension × zDimension colours, one for each vertex,
ordered as follows:
VertexColor[i,j] = Color[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexColor[i,j] is the colour for the vertex defined by
height[i+j×xDimension]
The normal field specifies per-vertex or per-quadrilateral normals
for the ElevationGrid node. If the normal field
is NULL, the browser shall automatically generate normals,
using the creaseAngle field to determine if and how
normals are smoothed across the surface (see 4.6.3.5,
Crease angle field).
The normalPerVertex field determines whether normals are
applied to each vertex or each quadrilateral of the
ElevationGrid node depending on the value of normalPerVertex.
If normalPerVertex is FALSE and the normal
node is not NULL, the normal field shall specify a
Normal node containing at least
(xDimension-1)×(zDimension-1) normals; one for each
quadrilateral, ordered as follows:
QuadNormal[i,j] = Normal[ i + j × (xDimension-1)]
where 0 <= i < xDimension-1 and 0 <= j < zDimension-1,
and QuadNormal[i,j] is the normal for the quadrilateral defined
by height[i+j×xDimension], height[(i+1)+j×xDimension],
height[(i+1)+(j+1)×xDimension] and height[i+(j+1)×xDimension]
If normalPerVertex is TRUE and the normal field is not NULL,
the normal field shall specify a Normal node
containing at least xDimension × zDimension normals; one
for each vertex, ordered as follows:
VertexNormal[i,j] = Normal[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexNormal[i,j] is the normal for the vertex defined
by height[i+j×xDimension]
The texCoord field specifies per-vertex texture coordinates
for the ElevationGrid node. If texCoord is NULL,
default texture coordinates are applied to the geometry.
The default texture coordinates range from (0,0) at the
first vertex to (1,1) at the last vertex. The S texture
coordinate is aligned with the positive X-axis, and the T
texture coordinate with positive Z-axis. If texCoord is
not NULL, it shall specify a TextureCoordinate node
containing at least (xDimension)×(zDimension) texture
coordinates; one for each vertex, ordered as follows:
VertexTexCoord[i,j] = TextureCoordinate[ i + j × xDimension]
where 0 <= i < xDimension and 0 <= j < zDimension,
and VertexTexCoord[i,j] is the texture coordinate for the vertex
defined by height[i+j×xDimension]
The ccw, solid, and creaseAngle fields are described in
4.6.3, Shapes and geometry.
By default, the quadrilaterals are defined with a
counterclockwise ordering. Hence, the Y-component of the
normal is positive. Setting the ccw field to FALSE
reverses the normal direction. Backface culling is enabled
when the solid field is TRUE.
See Figure 6.5 for a depiction of the ElevationGrid node.
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code UW/Br Root 200 work 408.656.2149
Monterey California 93943-5000 USA fax 408.656.3679
Virtual worlds/underwater robots/Internet http://www.stl.nps.navy.mil/~brutzman

- References:
- No Subject
- From: Neil Woodhouse <N.Woodhouse@earth.leeds.ac.uk>